Pixelmage wrote:In regards to money, can you guys share a rough estimate of how many figures the development and implementation of this ARG cost?
See, in light of Krika's technical aspects question, I'm also a Computer Science student, and have a focus on media development. And I wonder what was the actual volume of resources necessary to run everything here.
Well, one part of budget that I can discuss was personnel costs - in our case, this was a labor of love, so we didn't get paid. If you want to do any sort of game, you either will need the cash to shell out for the staff you need, or you need to find a dedicated group that's willing to do everything gratis.
In that way, I feel we were extremely fortunate - we managed to put together an incredible team that put in a ridiculous number of hours for nothing more than seeing you guys have a good time. It was admittedly a tightrope walk sometimes, but it managed to work in the end, I think.
... Okay, I should also admit that plenty of us are looking forward to describing this on our resumes. It's something that we hope will stand out.
I smiled when the wall was built, for I knew we were creating something incredible. And I smiled when it cracked, for the world would soon see what we had wrought.