Moderator: Post Mortem Mods

Dana wrote:Ever hear of Andrew Lloyd Weber? Didn't he have a musical about singing animals? HMMM
Dana wrote:Ever hear of Andrew Lloyd Weber? Didn't he have a musical about singing animals? HMMM
JackAlsworth wrote:I was tempted to call out the fakey-looking gravestone, but I didn't see a point to it and it felt kind of meta to do so (something I was trying to pull away from later in the game).
Alexander Moser wrote:This is a random tidbit that is probably only of interest to me, but I'm posting it anyway. In the last Nick Farrell video, both the gravestone and the sunset were added in post and never actually existed. I was not at all surprised that people noticed that the grass around the stone didn't match the real grass, but I was a bit surprised that no one said (at least not out loud, that I know of) that both the grass and the gravestone didn't even exist.
The shadow cast by the cameraman (who was, in fact, me) was a bit of a challenge to deal with for at least three reasons. First, I had to make it match with the fake shadow of the gravestone as plausibly as I could. Second, since it overlaps with the fake shadow quite a bit, so I had to cut it out in order to avoid having it cast an obviously-fake "double shadow" where it overlapped. Finally, I also needed to make the real shadow fall onto the gravestone, which I managed only modestly convincingly.
At least a few people did think the lens flare looked overly fake, but that was one of the few things that was actually completely real.
Rick Healey wrote:I typically would be playing Pokemon while doing work on the ARG, since it's nice and turn-based. The sheer number of Pokemon I have named after things in this ARG (both players and characters) is astounding.
eli_gone_crazy wrote:Rick Healey wrote:I typically would be playing Pokemon while doing work on the ARG, since it's nice and turn-based. The sheer number of Pokemon I have named after things in this ARG (both players and characters) is astounding.
>_> where there any named after me? *curious*
Tom wrote:It occurred to me in the chat, about the schedule of the ARG... The fact that an update could occur at any time of day or night probably led to a feeling among the players, that it was like an RTS where someone came into your base every night and killed all your marines.
That's probably what got it to be so 24/7 addictive for the players we have... and probably what scared away the ones we don't.
Scarab wrote:Well, I no longer have anything you could call a rational sleep schedule, but it was pretty illogical to begin with, and I am one hundred percent positive this is actually going to come in useful in the long term.
It's like being at uni again. You sort of... forget the hours at which most people are sleeping
BlackWolfe wrote:Scarab wrote:Well, I no longer have anything you could call a rational sleep schedule, but it was pretty illogical to begin with, and I am one hundred percent positive this is actually going to come in useful in the long term.
It's like being at uni again. You sort of... forget the hours at which most people are sleeping
There it is again... People, sheep is spelled with an H. And it is not a verb. And what is a rational sheep, and how do you schedule it? Do you make an appointment with it, or does it make an appointment with you? Or should that be "with ewe"?
Tom wrote:We amuse ourselves by trying to come up with ways this concept could have been even more pretentiously meta.
-The ARG was real, and we only framed it as an ARG so people would actually submit fics and save the world, instead of panicking.
-We always told Alex that the real ARG was on him. He was the only player. Even the players were GM's. It was all an elaborate experimental theater piece designed to make him feel like he was working on videos for an ARG.
There's one more, but it's so meta that I kinda have to save it in case we ever make a sequel.

Qara-Xuan Zenith wrote:Well, I guess it's time for the big Reveal...
All the Metaguards are actually GMs, running an ARG in which you guys are the players. The point of the game was for you to pretend to be GMs, for an ARG in which we were the players.
...That's right, infinitely-nested ARGs.
Qara-Xuan Zenith wrote:Well, I guess it's time for the big Reveal...
All the Metaguards are actually GMs, running an ARG in which you guys are the players. The point of the game was for you to pretend to be GMs, for an ARG in which we were the players.
...That's right, infinitely-nested ARGs.
Scarab wrote:Waaait I thought the point was that a slect few of us were GMs convincing everyone else they were the GMs, when really everyone and everything was controlled by Alex Moser the whole time, and we have only the illusion of control in a world that is beyond our understanding.
BlackWolfe wrote:No, we discarded that one in early planning, remember? Not sure Alex could be trusted with that kind of power over our status as real/fictional/metafictional.
Rick Healey wrote:... Damn it, you guys are all spoiling our plans for the sequel.
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