Victin wrote:Krika wrote:To be fair, the only reason I got into it was because of reading an article in a Dragon (one of the D&D magazines by WoTC) that talked about using a tesseract as a dungeon, and went into detail on the necessary knowledge of what a tesseract was, where everything is in relation to everything else, and how to map the variants in 3-dimensional space. I've still got the little paper sheets I made to map out a full one.
A tesseract dungeon!?

Tell me more!

You asked for it. Here goes the explanation.
Basically, a Tesseract dungeon functions like 8 cubes, where on a given cube, the walls touch 6 other cubes. Look at the following picture.

Basically, in addition to the cubes that are physically touching in this picture, the sides that have the same letter are also touching (as well as the very top and very bottom). Each wall either contains a portal that warps you to paired portal in the other cube, or there could be a literal physical hole that you climb through to get around. Of course, these pass-ways are located on the walls and ceiling, so a good way to run it would be subjective gravity, so that you are always standing upright on the floor, although other people might be standing on your subjective walls or ceiling (Or you could give players the challenge of having to climb through them if you don't have subjective gravity).
Now, take a look at the simpler one, that only deals with a 2d environment if wrangling in 3d isn't your style. I've attached a quick and dirty picture I made, since I couldn't find a good one online. It functions just like a normal dungeon map, except that when two cubes have the same color wall, that is the same wall. So, if you walk through the wall on the very top of the picture, you'd walk out of the wall at the very bottom.
Long story short, a tesseract dungeon is one that infinitely wraps around itself, so it could function as a prison, or as some sort of arena, or other area that isn't meant to be left. Once you get our head around the idea, it's not too bad to work out what goes where.
.....that was the answer you were looking for, right?
