Re: Main discussion thread
Well, unless them going on the run was meant to happen, and was only going to happen when we tried to help them.
http://forum.watchthefootage.twwf.info/
http://forum.watchthefootage.twwf.info/viewtopic.php?f=17&t=147
NeverSlender wrote:Our efforts to speed up the plot seem to go badly e.g. The detectives going on the run. They didn't meet until the GMs wanted them to.
Adell wrote:Well, unless them going on the run was meant to happen, and was only going to happen when we tried to help them.
NeverSlender wrote:Adell wrote:Well, unless them going on the run was meant to happen, and was only going to happen when we tried to help them.
I don't think so. Them going on the run didn't actually contribute anything to the plot. They just started to piss each other off.
Sicon112 wrote:NeverSlender wrote:Adell wrote:Well, unless them going on the run was meant to happen, and was only going to happen when we tried to help them.
I don't think so. Them going on the run didn't actually contribute anything to the plot. They just started to piss each other off.
Yes it did. It got them to France.
WackyMeetsPractical wrote:Adell, I don't know what you hoped to accomplish linking Romeo to that video, but you just turned me into a vegetarian.
WackyMeetsPractical wrote:Sicon112 wrote:NeverSlender wrote:If I'm honest acting the role of the families would be pretty easy I think. I just don't think it's a good idea.
The point of my gigantic essay is that something so simple isn't going to work. In manipulation something like "reverse psychology" is a TOOL to be used in pursuit of an end, not a SOLUTION.
I think you're forgetting that these are characters in an ARG, and are thus confined to a set plotline. Their paths are predetermined. I doubt you can manipulate them in any way away from their already predestined paths.
Sicon112 wrote:WackyMeetsPractical wrote:Adell, I don't know what you hoped to accomplish linking Romeo to that video, but you just turned me into a vegetarian.
That meals got nothing on Sarge from RvB, but it still is pretty impressive. XD
Scarab wrote:This is true, but don't ARG's also leave space to account for the actions of their participants? I mean, that's what makes them a different kind of gameplay to any other types, isn't it? The GM'S have to force things sometimes (the Holmes and Poirot incident for example), and there IS usually a destination in mind, but knowing so many real people are invovled in a collective effort is going to mess with your schedule somewhat and they'd have to watch for that. They can't plan for EVERYTHING.
In short this COULD be a part of the plot, but we can't be sure until we start to get a defiite sense of 'GM's are pushing this a certain way'.
I didn't realise I was waiting on a RvB reference until just now. Thank you.
Re: Romeo and Juliet, I really don't know what the right thing to do is now. Keep trying to protect the stability of reality should probably be a key motivator though.
Sarge wrote:...and then you stuff ALL THAT into a Boeing 747!
Scarab wrote:This is true, but don't ARG's also leave space to account for the actions of their participants? I mean, that's what makes them a different kind of gameplay to any other types, isn't it? The GM'S have to force things sometimes (the Holmes and Poirot incident for example), and there IS usually a destination in mind, but knowing so many real people are invovled in a collective effort is going to mess with your schedule somewhat and they'd have to watch for that. They can't plan for EVERYTHING.
In short this COULD be a part of the plot, but we can't be sure until we start to get a defiite sense of 'GM's are pushing this a certain way'.
NeverSlender wrote:The way ARGs are different is that players have to solve puzzles or find thing irl to further the plot. Also they are portrayed as if they're real. Players can affect minor plot details that don't affect the overall plot but not major plot points.
Sicon112 wrote:NeverSlender wrote:The way ARGs are different is that players have to solve puzzles or find thing irl to further the plot. Also they are portrayed as if they're real. Players can affect minor plot details that don't affect the overall plot but not major plot points.
However, they can effect MINOR DETAILS of major points if given decent GMs. As I said before, we should assume decency in our GMs and attempt what we can as long as there isn't a high risk involved, otherwise we end up delaying and have another notebook incident on our hands.
NeverSlender wrote:Sicon112 wrote:NeverSlender wrote:The way ARGs are different is that players have to solve puzzles or find thing irl to further the plot. Also they are portrayed as if they're real. Players can affect minor plot details that don't affect the overall plot but not major plot points.
However, they can effect MINOR DETAILS of major points if given decent GMs. As I said before, we should assume decency in our GMs and attempt what we can as long as there isn't a high risk involved, otherwise we end up delaying and have another notebook incident on our hands.
This is slightly different to the notebook. Then we were told we had to find it, we don't know whether we have to fix the relationship yet.
WackyMeetsPractical wrote:Though it seems very obvious that fixing their relationship, or at the very least, keeping it from deteriorating, is something we're supposed to do. And to me, sly manipulations isn't going to solve the problem. Direct action is what's needed. Telling Romeo and Juliet that they need to get together and resolve their issues, as opposed to trying to tear them apart and using reverse psychology, which is a very risky move.
NeverSlender wrote:How is it obvious?
WackyMeetsPractical wrote:NeverSlender wrote:How is it obvious?
It's obvious because their relationship is failing. I don't understand the question.
Sicon112 wrote:NeverSlender wrote:I've read the blog, I know it's failing. I mean why should we fix it?
Because fixing the relationship will likely allow Juliet more of an effect over Romeo. Romeo likely will not want to return home, but Juliet seems to want to. Therefore, the more sway she has, the easier our job is. That work?
NeverSlender wrote:Sicon112 wrote:NeverSlender wrote:I've read the blog, I know it's failing. I mean why should we fix it?
Because fixing the relationship will likely allow Juliet more of an effect over Romeo. Romeo likely will not want to return home, but Juliet seems to want to. Therefore, the more sway she has, the easier our job is. That work?
Meh, maybe. I have a severe dislike for Romeo so I'm not too fussed what happens to him. As long as he doesn't die.
WackyMeetsPractical wrote:You're insane!
NeverSlender wrote:I thought we'd agreed to disagree on this? The only thing that says "they all must go back" is Mr. A, and I don't trust him. Therefore your argument is moot to me.
WackyMeetsPractical wrote:WackyMeetsPractical wrote:You're insane!
Sorry about that. Rule 3 breakage. I got a little emotional. To me, it just seems so obvious, and it's hard to believe that others just refuse to see it. Forgive me.
NeverSlender wrote:WackyMeetsPractical wrote:WackyMeetsPractical wrote:You're insane!
Sorry about that. Rule 3 breakage. I got a little emotional. To me, it just seems so obvious, and it's hard to believe that others just refuse to see it. Forgive me.
No worries, I may be insane anyway, too much time in the coffee room.
I'll just make a point. We evidently have different opinions on whether the characters have to go back or not. At present, I don't believe there is sufficient justification to say we MUST send them back. That's my opinion, which I am entitled to. You have a different opinion. So please don't demand I do something according to your opinion and I will do the same.
EDIT: To your latest post, my meta goal is to have fun, as this is a game. In game my intentions are to fix the wall and send the characters back IF it's proven there presence here will harm our reality.