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BlackWolfe wrote:Only missing like 99% of the game.Ah well.
Qara-Xuan Zenith wrote:Also I <3 Rick but his French was very very difficult to decipher.
JRPictures wrote:And then there is the Sydney wall piece.
The riddle felt too ambiguous, the search at the cemetery felt worthless because the search for three sisters made it difficult to understand what I was looking for and me having to go to Agent X and Morgana for help was rather desperate.
But at least it turned out well in the end

Qara-Xuan Zenith wrote:The only thing that seriously bothered me/ broke my immersion was Adell's and Sicon's scripted posts. Because I had to either take it at face value, in which case I'd have pressed them for certain actions/ information which, for meta-reasons, they either didn't have or couldn't share, or look at it with meta-goggles, which, well, completely broke immersion.


Tom wrote:Also, if you think Rick's French was tough, you should have read Raikes's French first drafts. Mons dieu!*
*That's what he wrote every time he should have written "Mon dieu".
<3, Raikes!
narrativedilettante wrote:Okay, a low point for me was the night that I stayed up writing the LJS refic. I was in a bad mood for reasons unrelated to the ARG, and I was frustrated with the lack of a deadline... "AS SOON AS POSSIBLE" could mean anything. You may remember that I complained it felt like Mr. Administrator was yelling at me.
Tom wrote:narrativedilettante wrote:Okay, a low point for me was the night that I stayed up writing the LJS refic. I was in a bad mood for reasons unrelated to the ARG, and I was frustrated with the lack of a deadline... "AS SOON AS POSSIBLE" could mean anything. You may remember that I complained it felt like Mr. Administrator was yelling at me.
This was complicated for us because Mr. A set the deadlines, and there was no way he would know that LJS was gonna show up and need to be refic'ed the next day. So I had to get him to beg for refics without any hard data about why he'd need them. I anticipated it would be frustrating, and I'm sorry it was, but I think it turned out for the best. I had strong reactions to many of the fics we got for him.
Qara-Xuan Zenith wrote:The only thing that seriously bothered me/ broke my immersion was Adell's and Sicon's scripted posts. Because I had to either take it at face value, in which case I'd have pressed them for certain actions/ information which, for meta-reasons, they either didn't have or couldn't share, or look at it with meta-goggles, which, well, completely broke immersion.
JRPictures wrote:And then there is the Sydney wall piece.
The riddle felt too ambiguous, the search at the cemetery felt worthless because the search for three sisters made it difficult to understand what I was looking for and me having to go to Agent X and Morgana for help was rather desperate.
But at least it turned out well in the end
Bill Cohen wrote:JRPictures wrote:And then there is the Sydney wall piece.
The riddle felt too ambiguous, the search at the cemetery felt worthless because the search for three sisters made it difficult to understand what I was looking for and me having to go to Agent X and Morgana for help was rather desperate.
But at least it turned out well in the end
I see what you mean about the ambiguity of the sisters - I presumed that because of the Mary Mackillop reference at the start the players would naturally trend towards nun-hunting (heh), I didn't expect the amount of effort that went into finding siblings - first of Mary herself (nice Google-fu, Qara!) and then the sets of sisters buried at Gore Hill.
I was a little confused at your frustration following your trip to the cemetery - you'd snapped photos of the Sisters of Mercy plinth and at least one other collection of nuns. I was half expecting a Facebook message to pop up saying "I have been there - BEHOLD ALL THE SISTERS I HAVE PROVIDED YOU WITH. Make with the coordinates!"
Anyhow, seeing those photos was one of my high-points for the game - we'd gotten a player to head out into the physical world and do some investigation.

Adell wrote:Bill Cohen wrote:JRPictures wrote:And then there is the Sydney wall piece.
The riddle felt too ambiguous, the search at the cemetery felt worthless because the search for three sisters made it difficult to understand what I was looking for and me having to go to Agent X and Morgana for help was rather desperate.
But at least it turned out well in the end
I see what you mean about the ambiguity of the sisters - I presumed that because of the Mary Mackillop reference at the start the players would naturally trend towards nun-hunting (heh), I didn't expect the amount of effort that went into finding siblings - first of Mary herself (nice Google-fu, Qara!) and then the sets of sisters buried at Gore Hill.
I was a little confused at your frustration following your trip to the cemetery - you'd snapped photos of the Sisters of Mercy plinth and at least one other collection of nuns. I was half expecting a Facebook message to pop up saying "I have been there - BEHOLD ALL THE SISTERS I HAVE PROVIDED YOU WITH. Make with the coordinates!"
Anyhow, seeing those photos was one of my high-points for the game - we'd gotten a player to head out into the physical world and do some investigation.
I think there was confusion about actually giving agent x answers to the riddles for the coordinates, or if the locations in the riddles would have the clues to the wall piece themselves.
The Wild West Pyro wrote:Those parts where NOTHING EXCITING happened.

Endless Sea wrote:Also, I was fairly annoyed when it turned out that the deaths of Adam's dates were entirely his fault, to say nothing of how they were played for comedy. That first post about the deaths actually got me pretty concerned- quite a feat, considering by then I'd resigned myself to off-topic content- and then the comic page comes out and it's all "silly Adam, you so clumsy" despite the fact that an innocent dies every two or three panels or something. Hypocritical this may sound, but the whole thing felt kind of insensitive to me.
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