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Tom wrote:I guess this is a good time to note that those of us who played the Cabal most often (Dana, Connor) and those of us who played Mr. A more often (...me) sometimes took different interpretations of the characters.
Although I might describe a given instantiation of Mr. A as a lovable dickhead, I don't necessarily think he's bad or evil. He did lie about that big thing, though. I dunno. It's complicated.
Maybe one of the reasons grey & gray worked so well here is that we legit started debating the positions at some point.

Adell wrote:I was always an advocate against trusting him, but some of his instantiations were funny enough to make him somewhat endearing. I do think that a big part of everyone following and justifying his actions was because for a really long time he was the only perspective people were getting on the whole situation, and his fear gambit of "do things my way or we may all die" was enough for a lot of players to follow whatever he wanted.
Val Reznitskaya wrote:I suppose it didn't help that we were using Mr. A to confirm official ARG content. I think I was always leaning more towards the Cabal, but that was probably because I knew what was really going on. I often wonder who I'd have supported had I been a player, though I doubt I will ever have an answer to that question.

Dana wrote:To be fair, the Cabal only sent 97 threatening letters. Not hundreds.
Pixelmage wrote:We never really had final confirmation for anything big coming from any other source. Save for meta instances like Dana confirming rEALITY eNDS wasn't a GM.
Connor Fallon wrote:It is true that Mr. A was more 'fun' than the Cabal. The Cabal had like... serious motivations and hopes and dreams and stuff. Mr. A just yelled at things.![]()
I guess next time we need to include a comic relief character in our moody faction. I don't think Morgan made a single joke.

Tom wrote:Pixelmage wrote:We never really had final confirmation for anything big coming from any other source. Save for meta instances like Dana confirming rEALITY eNDS wasn't a GM.
I've always wanted to tell you guys to be less hard on rEALITY eNDS. I wish their puzzles were remembered fondly, cause frankly, they were really cool. They were a distraction, but they wouldn't have been such a distraction if they hadn't given you fun stuff to do.
We didn't just chase them off. They stuck around. I won't tell you if they became a player or a GM, but they were with the game to its end.
Please respect that I can't say anything more about this out of concerns for privacy. And please don't guess, or go on a witch hunt, either.
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