Qara-Xuan Zenith wrote:...Also, was there ever a real danger if we missed the deadline or pushed the wrong buttons that we'd have to refic Quixote dead?
This, and a question from Dil about not realizing Adell could have "died", lead me to a broader point about game design.
You didn't realize Adell could have died because it was never a serious risk; that was because of you. Less than two days after the requirements for fighting Cthulhu were described, they were met.
I don't believe in showing the players their scorecard. "20 points" is not meaningful in a story. But I do believe in giving the players feedback they need in order to understand the situation they're in. If you had been two points short with two days to go, Mr. A would have been tweeting his ass off about how he didn't have enough fics.
Likewise, with Quixote, if he were going to die, you would have learned this and had a chance to avert it.
The danger was real, but as the possibility approached, the danger would have been made more and more apparent until you did something to avoid it.