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narrativedilettante wrote:When Qara got him to refic Gulliver for us, I felt bad about it, but I believed it would be for the best--we would reunite them in a crossover story and they'd be together, with everything Silver wanted! Then Mr. Administrator told us that crossovers weren't viable.
Tom wrote:You're right, Connor, I should qualify that. I like downer endings in stories and films. But in interactive stories, where people invest so much of their personal emotion in them, I prefer to give people happier themes.
I believe a typical first playthrough of a game should be able to yield a "You Win!" condition. A good game is like bowling: most people can play well, and a few people can ace it.
In choice-based games I've worked on, like Leviathan or The Wall Will Fall, it is not too hard to get a pretty good ending. It is extremely difficult to get a great ending. And it is literally impossible to make every character you care about happy.
narrativedilettante wrote:EDIT: And clearly I need to finish playing Shadow of the Colossus.
Connor Fallon wrote:narrativedilettante wrote:EDIT: And clearly I need to finish playing Shadow of the Colossus.
Crap. Hopefully what I said doesn't spoil it =P I had it thoroughly spoiled for me. The other two examples I thought of both came out this year, and both got lots of acclaim.
Connor Fallon wrote:narrativedilettante wrote:EDIT: And clearly I need to finish playing Shadow of the Colossus.
Crap. Hopefully what I said doesn't spoil it =P I had it thoroughly spoiled for me. The other two examples I thought of both came out this year, and both got lots of acclaim.
Rick Healey wrote:The philosophy that I hew to most closely in stories is "not everyone is lucky enough to have a happy ending." I remember, completely unrelated to this ARG, that someone brought up the topic of the appeal of Downer Endings in the Trope Talk subforum on TV Tropes. What I said then applies equally to this story as well.
I have to admit, actually, that I was tempted to have Long John do his own variation of Shylock's great soliloquy from "Merchant of Venice" ("If you prick us, do we not bleed?"). But that seemed a bit overly dramatic and not "real" enough, so I kept that to myself.
Perhaps this is because much of my wiki-side work is in currently in trying to clean up Complete Monster, but the thing to consider is that very few characters would truly qualify for the personality part of the trope. That includes much of our cast here (Moriarty was the only one who even had the potential, but I think his care for Morgan was genuine and would thus not qualify).
Also, something to keep in mind - remember how Morgan hinted that they all experienced the different iterations of their tales? In Long John's case, much of his portrayal can actually be seen in how Tim Curry portrayed him in Muppet Treasure Island. Particularly, remember the confrontation he had at the end with Jim Hawkins, where he admitted he cared too much about Jim to ever truly hurt him? Even if it meant risking getting caught and being sent back to England to hang? That Long John Silver has many strong parallels to ours.
Also, dude, Tim Curry. How can you *not* imagine Tim Curry acting out in our ARG if you have the chance?
Connor Fallon wrote:Our Long John is from Muppet Treasure Island.
Canon.

Dana wrote:Connor Fallon wrote:Our Long John is from Muppet Treasure Island.
Canon.
Sigh. You do not get to retroactively write canon, Connor.
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