Sicon112 wrote:NeverSlender wrote:In one of Drunyas posts, I don't have time to find it atm, he basically said we were gonna go, "give us a happy ending or we're not playing anymore", which would be US throwing a temper tantrum.
Anyhow, I'm off out for a bit. Be back in a few hours.
We aren't going to just quit playing, and we have never suggested doing so. We have, however, said that we will do everything possible to force them into it, just because that is our will as players; to strive for the best possible ending. If they cannot compensate for that, too bad for them.
Just my personal feelings here, but in my mind the idea of 'the best possible ending' and 'happy ending' are not always the same thing. I'm sure a lot of people have similar feelings. Sometimes a story comes to a sad ending and yet in your mind how the story ended was somehow right, even if it wasn't happy. It's like how Grave of The Fireflies (which I personally think is a depressing and yet wonderful movie) or, indeed, Romeo and Juliet gain their power from how they played out and while we may long for a happier ending, we can still see the point in the bad one. To add a happy ending would be to cheapen the story. I can't remember where I read this (I suspect it was you-know-where), but there was some guy who made the point that you can do horrible things to characters, you may even permit your story to come to a bad end, but "if you offer no light along the way, no possible hope or chance for redemption, then your story will be eaten by the grue of indifference."
So of course we aren't going to throw tantrums or anything, it's just that we need SOME hope to aspire to, some light to fight for. And of course, here things are a bit different. Of real people are at stake here, with lives and choices. Romeo and Juliet aren't a message anymore, so why should they have to die to prove some law of pathos?