RotavatoR wrote:Sicon112 wrote:I would like to point out to Rota, who did not seem to understand why A didn't say anything about the wall fragments, the fact that there was no way to inform US of the fragments AND make it sensible and workable from a meta standpoint while still avoiding plot holes from an in game POV. We discussed this before. Furthermore, if A really had told us about the pieces I would think he was a total idiot. Letting a huge amount of people who cannot help you in on the existence of some objects that you have no reason to believe are in danger? That's retarded!
I'm sorry, I didn't know that that was discussed before. Or maybe I forgot, but I just don't check the forums that often anymore. This thing has gotten so big, it almost feels like a chore to read up on everything in order to properly partake in the ARG. I hope I didn't screw anything up.
Rota, I agree, it's so big and complicated, and it's hard to even figure out *how* to partake and contribute, without screwing things up, or stirring up conflicts that have been settled, or missing puzzles and mysteries that are supposed to be solved.
On that note, I got into some discussion on a thread that started with controversy over secrecy, arced to AverageJoe weighing in on Sicon's role as team advisor, and which led to my referencing Mr. A, and finally Sicon's guidance to move Mr. A discussion to the Mr. A thread. That thread is at
Blowing up all possible cover. and has a bunch of walls-of-text (a.k.a.,
bundles of a few paragraphs) that I think is a
needle in the relative haystack of these forums, just as this thread is. And
Personal Conclusions has additional relevant conversation about how things could play out, and what to do about it.
Of course,
Poor Communication Kills, but that's made even more complex in such a complex situation. That trope points out that, "In fiction, one of the turning points in dramatic development was the ability not to communicate." It has *tons* of subtropes for a reason. With a few short weeks to go, how will it all play out? What are various people intending? What will lead to what?
Part of the challenge is that everyone, including Mr. A, is thinking "all I have to do is *my* part in all this," which is true, but when those parts aren't clear, things get complicated. Mr. A provides reassurances and guidelines, but he's also all about his whims, and reacting to problems as he and his instantiations sees them. Some Metaguards side with Mr. A, but others are more suspicious, and then there's the Cabal to think about. Even questioning Mr. A at times seems controversial, but the Cabal can do it, and supporting the Cabal also seems, to some, a legitimate move. (I'm still trying to figure out what they're about.)
In general, the
principle of flow is relevant here. If something is too easy, it's boring. If something is impossibly hard, it's frustrating. Constantly having the rules of the game seemingly switched up is confusing. And yet, without some surprises, the whole progression of events could be calculated on the back of a napkin.
Some balance in between those extremes is needed to keep anyone, including Metaguards, engaged. Maybe that's why Mr. A has withheld information? Maybe there's another level of problem solving or creative thinking we're expected to do, or will have to do, in order to deal with the
Gambit Pileup between various sides? Is it worth spending time reading these Walls of Text or discussing better strategies to keep up with new information, as this all continues to unfold?
Now, consider Mr. A's attitude in this twitter exchange, about how he can be SO SURE OF SUCCESS amid SO MUCH UNCERTAINTY:
https://twitter.com/YouHaveFailedUs/sta ... 1233116160Mr. A referenced the trope
Unspoken Plan Guarantee. "When the characters come up with a plan to save the day, its chances of success are inversely proportional to how much the audience knows about it beforehand."
So, Poor Communication Kills, but an Unspoken Plan will Guarantee Mr. A's success, even though he denies running a
Xanatos Gambit where he'd automatically succeed. (If that were the case, he wouldn't have much cause to complain, scold, panic, and sulk, now, would he?