Qara-Xuan Zenith wrote:You know, it's not just the Meta-knights who have taken action, though they've done more in the physical realm. Plenty of Metaguards have done far more than "just watch" as these things unfold-- between us, we "mere Metaguards" have written refics and solved Wall Emergencies, reconstructed key video and audio evidence, helped solve mysteries and name pets, plotted, developed personal connections with characters, and generally drive things forward. Yes, the Meta-Knights have gone the literal "extra mile". But that doesn't make everyone else mere observers.
Yes, anyone who exchanges text is a performer in this. There are no
Red Shirts here.
There are probably some additional things people could do if they wanted. If part of the problem is metaguards being unable to keep up with the events and interactions, maybe there could be another way to sum up and report on what's happened, visualize the remaining work, clarify what's happening, and so on. It's hard to keep up with it all, or even know where best to jump in at times. Just being there, providing support, providing sense of community can make a difference, especially in a challenging and open-ended situation like this.
For those who want more to do, one option is to keep asking and looking for opportunities. For those who prefer to be less "engaged," that's fine too. It's up to everyone to find their balance, maybe try new things, and so on.
Just like life in general, sometimes things feel like
Trial-And-Error Gameplay --
"Trial And Error Gameplay is what happens when a game developer decides the best way to punish a player's incorrect action is to to kill his character, end the mission in failure, or otherwise force him to repeat that part from the beginning again. And, in the most egregious manner possible, this occurs whether or not it was even possible to know in advance that it was a bad move at all. In the end, the only thing the player can do about it is reload the area and/or savepoint, play through that section again, and remember not to do that next time. In essence, Trial-and-Error Gameplay is whenever it is necessary for the player to fail before realizing what is necessary to succeed."
In a fixed-timeframe end-of-the-world scenario, some of those options might not exist. But it's not over yet.